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TNR for SHIVERING ISLES
Definitely a "left of center" type of individual, the mad god himself seems amused by the attention.
If it is indeed true that only a fine line exists between genius and insanity, then most citizens living in the Shivering Isles can be considered to be tightrope experts. Forever swaying between the delusional and the real world must take its toll upon the mind and body. Fortunately, the longer one stays askew of "the norm", the more one can begin to enjoy the experience for what it is: a taste of the new. For Shivering Isles TNR, the emphasis was upon each NPC's character and in-game setting and stats. Dementia is not the only emotion and characteristic found in the mad god's realm. There is also despair, seduction, forgetfulness, being lost, and the downright bizarre. Still, despite the unpredictability and untrustworthy of many of the characters, there are also many that appear more normal. After all, the insane can only be considered so when compared to those who are not - or can they? I forget.
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Not all of these mods are required to enjoy TNR. If you like the new look of all ten races, just use TNR All Races Final - it contains all of them in one. Use TNR for Shivering Isles as well as  TNR All Races Final if you have the Shivering Isles Expansion pack.

- TNR Shivering Isles

- TNR SI (No Helms)

- TNR All Races Final

- TNR The Imperials

- TNR The Bretons

- TNR The Redguards

- TNR The Nords

- TNR The Altmer

- TNR The Bosmer

- TNR The Dunmer

- TNR The Orcs

- TNR The Argonians

- TNR The Khajiit




- Hear Me Not

Enhances thieving by reducing sounds such as doors, lockpicking, sack and crate opening, and a whole lot more.

- Stealthier Magic

Removes most spell's
travel effects and casting as well as travel
sounds, leaving only impact related ones. End result is a stealthier
magic experience. Also affects enemies, so be careful.
TNR MODS
NEW!!!
RPG ARTWORK PAGE!
STEALTH MODS
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