March 14th, 2009: Check out the new Videos page for updates to TIE videos. Also, because I'm in the midst of a career shift, I'll be releasing SIE sooner than anticipated. It's not yet complete, but at least nothing will be leveled. And don't worry - like TIE, SIE will be a labor of love.

February 26th, 2009:
The second TIE video is now up - this one showcasing the TNR faces and some of the custom NPCs. The third video to come will feature the much more involved thieving and thiefstyle gameplay. Watch out for that one!
-------------------------------------------------------------------------------------------------------------------------------
February 8th, 2009:
The new TIE video posted on YouTube gives new TIE players a few options on how to survive the tutorial. More videos will come in the near future - each one highlighting various TIE features.
-------------------------------------------------------------------------------------------------------------------------------
January 26th, 2009:
Progress on S.I.E. (Sheogorath Immersion Experience) is coming along fine. I've already got all the creatures and such unleveled and reworked their lists. Now I'm just concentrating on making new NPCs. Have around a hundred new ones so far. After that, I'll work on inventories and such. This should be out by late March, folks.
-------------------------------------------------------------------------------------------------------------------------------
December 6th, 2008: WHOA THERE!!! S.I.E. (Sheogorath Immersion Experience) is now in full progress!!! Bringing in TIE's demanding and often merciless style of gameplay into the mad god's realm, SIE will introduce its own uniqueness and flavor to the TIE mods. Additionally, SIE will also include TIE within itself, so only one file will be needed to play it. Please visit the official forum thread and provide your input and ideas. Also, if you're an experienced modder and would like to take part in this project, let me know.
-------------------------------------------------------------------------------------------------------------------------------
September 10th, 2008:
Version 1.25 of TIE is out (small, but necessary changes IMO). I discovered yesterday that Baurus' questline was not fixed (groan), so I went back in and fixed him - forever. Also made Bravil's lair a bit better, and made certain creatures less susceptible to gas arrows. I'll let you figure out which ones they are, but the choices were logical. Think biology. TIE file here.
-------------------------------------------------------------------------------------------------------------------------------
September 2nd, 2008:
Made a few small changes to TIE, so please update if you want to catch them. Namely, I found that the Road Bandits interefered a bit too much with various NPC's movements along the roads, so I deleted them altogether. This should effectively make Oblivion's roads a lot safer. Just don't venture offroad if you want to be left alone...
Also reworded some of the Recon Reports inside the Thief lairs. Basically, I simply changed all numerical entries into worded ones. So that means instead of saying "the 7th", I wrote "the seventh". Oblivion's fonts are fantastically done, but some letters or numbers aren't always legible. File's on the TIE page.
-------------------------------------------------------------------------------------------------------------------------------
September 1st, 2008: RELEASE! RELEASE! RELEASE! T.I.E. version 1.24 is out!
Get your copy right now on the T.I.E. section of the site, and make sure you read the ReadMe. Way too many changes to list them all here, but now all human baddies come with full sleeping/wander schedules, infamous villains have been added, eight secret lairs for assassins and thieves, and more. Go on and check it out!
-------------------------------------------------------------------------------------------------------------------------------
August 31st, 2008: Just a quick "heads up" to let you all know that the timeline's looking mighty sweet for a 1.24 release of T.I.E. for the evening of September 1st! Stay tuned...
-------------------------------------------------------------------------------------------------------------------------------
August 28th, 2008: More TIE news, folks! A full release of version 1.24 is nearing completion, and this one's jam packed with goodies for your thieving skills! For one, all of the enemy conjurers, necromancers, wizards, and marauders have full wandering/sleeping schedules - along with bandits as well. So if you're planning to go into ruins and forts and caves to explore and get loot, plan on being very well equipped as there is no telling what you will come across or see down there. Also, all Bosmer now have full night vision (except the Player character of course). This is keeping in line with Tamrielic lore, as Wood Elves originally hail from Valenwood and tend to be nocturnal in their habits. If you're planning on sneaking up on Khajiit and Bosmer, better calculate the risk! Another new addition to 1.24 is the implementation of eight new thief lairs for the player - each one requiring a different skill to acquire whether it be scouting skills (two are fairly difficult to find but players will find them no doubt), agility and acrobatics, or timing a hit and rob on either guards or an NPC possessing a key. Good gaming days ahead, people! Expect a release of 1.24 within the week.
-------------------------------------------------------------------------------------------------------------------------------

August 12th, 2008:
TIE version 1.24 is coming along well, with Ismelda, DaMage, and Arthmoor and others having made their valuable contributions. What is left on my end is introducing the infamous villains, a few hideouts where both the player and "others" might take shelter, and a few other NPCs and books. I've just finished giving all the enemy conjurers and necromancers full (and different) sleeping and wandering schedules, so enemy interiors are doubly intense and difficult to make your way through (should justify the use of gas arrows and chameleon potions, eh?). Look for this version of TIE to be released within another two weeks or so. Sorry it's taking up so much time, but a lot of work has been performed on this version and we just want to make sure we get it right. ;)
-------------------------------------------------------------------------------------------------------------------------------

July 31st, 2008:
Version 1.24 of T.I.E. is still being worked on. This one has three collaborators, so it's still being tweaked and will take a bit more time yet. Estimated release date: August 14th.

A few cool additions will be implemented, and always with the vision of enhancing immersion rather than overloading the game. :)

-------------------------------------------------------------------------------------------------------------------------------



Home           Imperials           Bretons           Redguards           Nords           Altmer           Bosmer           Dunmer           Orcs           Argonians           Khajiit
Official Elder Scrolls Homepage      /      Bethesda Blog      /      TES Nexus      /      Planet Elder Scrolls      /      TOTO (The Oblivion Texture Overhaul)      /      Oblivion Wikipedia
TNR MODS
- Wrye Bash -
Now up to version 1.25, the Tamriel Immersion Experience (T.I.E.) caters to those with kleptomaniacal tendencies - while using only resources that are found within the Construction Set. Check out the mod's information page and huge section of pics here.
              Want to use TNR with OOO and
              other overhaul mods? BASH IT
              You will need to download the Wrye Python installer (FilePlanet free account setup required) as well as WryeBash
itself. You won't get lost as I'll walk you smoothly through all the necessary steps.
Looking for a more real and emotionally charged player
character like the
Dark Elf Gladiator
shown here? Stop
fiddling around with
sliders and skin
tones and BASH a
TNR face onto your
own!
Just follow the
detailed instructions
to the letter.
- A Word From The Webmaster -
Tamriel Immersion Experience
Fellow Oblivion fans, hello and welcome to the TNR Homepage. TNR stands for Tamriel NPCs Revamped. If you enjoy seeing well made in-game Oblivion characters, you've come to the right place. Over 1,550 modding hours have gone into the making of TNR, and now NPCs are far more believable and unique. Under the right lighting, a few even appear photorealistic. Check out the FAQ, have a look around, and enjoy your stay. I can be reached by E-Mail if you have any questions. Visitors wanting to find out more about the TNR based Overhaul (T.I.E., or Tamriel Immersion Experience) can visit this page.
Veritas_Secreto
TNR Playable Character Faces
- News -
Not all of these mods are required to enjoy TNR. If you like the new look of all ten races, just use TNR All Races Final - it contains all of them in one. Use TNR for Shivering Isles as well as  TNR All Races Final if you have the Shivering Isles Expansion pack.

- TNR Shivering Isles

- TNR SI (No Helms)

- TNR All Races Final

- TNR The Imperials

- TNR The Bretons

- TNR The Redguards

- TNR The Nords

- TNR The Altmer

- TNR The Bosmer

- TNR The Dunmer

- TNR The Orcs

- TNR The Argonians

- TNR The Khajiit




- Hear Me Not

Enhances thieving by reducing sounds such as doors, lockpicking, sack and crate opening, and a whole lot more.

- Stealthier Magic

Removes most spell's
travel effects and casting as well as travel
sounds, leaving only impact related ones. End result is a stealthier
magic experience. Also affects enemies, so be careful.
STEALTH MODS
                                       Searching for a
                                       mod that adds
                                       extra spice and
                                       life to the roads in
                                       Tamriel? Look no
                                       more, pilgrim!
                                       CorePC's most
                                       excellent Tamriel
                                       Travelers will add
                                       what you're
                                       wanting!. And now his mod even comes with TNR faces! In TT, you will find merchants, fences, guardsmen (and women), mages, and other NPCs to chat and sell with, fence off your stolen goods, buy needed equipment, and more. This is the mod to get if you're concerned about venturing into cities as a thief (or if you're just wanting to have easier access to a vendor). For more information on Tamriel Travelers, click here.
- TNR for Shivering Isles -
-Tamriel Travelers -